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hurk [2026/10/29 17:14] – raevpethurk [2026/10/29 17:39] (current) – raevpet
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 There are at least as many speculations as to the origins of Hurk as the destination as a destination for would be warriors as there are factions operating within the region, with many groups claiming lineage to mythological figures or societies that predate recorded history.  There are at least as many speculations as to the origins of Hurk as the destination as a destination for would be warriors as there are factions operating within the region, with many groups claiming lineage to mythological figures or societies that predate recorded history. 
  
-It is broadly agreed that the culture of [[pit fighting]] goes back beyond recorded history and that this culture is deeply intertwined with the many different mercenary organizations that make their home there. +It is broadly agreed that the culture of [[pit fighting]] goes back beyond recorded history and that this culture is deeply intertwined with the many different [[mercenary]] organizations that make their home there. 
  
 ===== Factions ===== ===== Factions =====
 +This whole section is written in draft format, so I'mma slap a big ol FIXME on it
 ==== The New Tacticians Guild ==== ==== The New Tacticians Guild ====
 +Prides themselves on order and tactics, very efficiency and law and order coded. 
  
 +Progressivist/liberalist rhetoric, all about doing the right thing and freedom, but you know, with some necessary sacrifices having to be made. 
 +==== Pit Rats ====
 +Lil' guys who fight dirty, nowhere else to go dregs of society kinda folks, everyone's welcome, don't be a dick
 +
 +Take odd jobs, skirt the bureaus, very very much no longer allowed to fight after NTG takeover
 +
 +==== Gladiatorial Society ====
 +Pit fighting guild, big snooty assholes, usually with a loooong lineage, very exclusive club 
 +
 +NTG generally not big on pit fighting so there's been some tension here, but these guys have hella pull and they basically don't fight that much either, all their fights are rigged. They usually serve in very high positions. 
 +
 +==== Mariners Guild ====
 +Despite Hurk being mostly landlocked, it has huge presence in major ports along the coast. Mariners Guild are the largest mercenary navy guild there are.
 +
 +==== Corsairs of Cilta ====
 +As the name implies, mostly a Cilta based society of naval mercenaries who nevertheless have a political presence in Hurk, because it's where the action is. 
 +
 +==== Mountain Ogres ====
 +Big ass guys. People thought they were dumb but they're just very large and keep to themselves. Fun fact, there's not really such a thing as an "ogre" per se, but folks from here tend to be very large. 
 +
 +==== Probably some kind of monastic order ====
 +I imagine they'd have a war deity of some kind
 +
 +Or maybe they just think combat is very spiritual. Maybe that's two different factions. Heck, we can do as many as we want.

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