User Tools

This is an old revision of the document!


:!: Pending Feedback :!:

This whole section is currently pending feedback.

Hurk

Hurk is a region of the Empire located South-East of Vorke.

It has historically been home to variety of political entities, guilds, clans, and religious groups, all loosely organized around the veneration and practice of martial and military prowess. For the past generation or so, however, a single of these groups, the New Tacticians Guild have seized on the power vacuum left by weakening of the Empire and have seized the vast majority of power, controlling most of the bureau operations and limiting, or in some cases outright preventing, a number of other factions from operating within the region.

History

There are at least as many speculations as to the origins of Hurk as the destination as a destination for would be warriors as there are factions operating within the region, with many groups claiming lineage to mythological figures or societies that predate recorded history.

It is broadly agreed that the culture of pit fighting goes back beyond recorded history and that this culture is deeply intertwined with the many different mercenary organizations that make their home there.

Factions

The New Tacticians Guild

This website uses cookies. By using the website, you agree with storing cookies on your computer. Also, you acknowledge that you have read and understand our Privacy Policy. If you do not agree, please leave the website.

More information